nitoo a écrit :
Pour les armes, c'est idem.
nitoo a écrit :
tu as la version FR (beuurk), ben c'est un truc équivalent mais j'vai pas dire une connerie, vu les traductions ça fait peur...
- Ludo - a écrit :
Ok, donc j'ai un peu de mal à comprendre :j'ai 67 en lame et mon sabre s'use ultra vite. Je vais voir si en continuant de monter Lame ça passe mieux
"Armurier", sur ce coup là, ils se sont pas trop tromper ;)
En tous cas, je capte pourquoi mon armure lourde aussi en prends plein la gueule. Bon, va falloir upper tout ça, thanks.
toof a écrit :
Comment tu fais pour savoir si une arme est légère ou lourde (ou autre) ?
- Ludo - a écrit : Ok, donc j'ai un peu de mal à comprendre :j'ai 67 en lame et mon sabre s'use ultra vite. Je vais voir si en continuant de monter Lame ça passe mieux
toof a écrit :
Y'a des masses ou des haches à une main qui cognent bien ?
Arnaud a écrit :
Y'a pas "armes lourdes" et "armes légères". Il y a "Lames" et "contendant" ("blunt", je sais pas comment ils ont traduit). Par contre il y a armure lourde et légère.
nycoom a écrit :
Salut!
bon, j'ai eu l'occasion de jouer 1h ou 2 à ce Jeu. Le temps de créer un personnage complet (elfe noir, Atronach, mage-guerrier...un truc au pif, quoi)et de sortir des égouts. Le temps aussi de m'appercevoir que j'étais complètement paumé parmi toutes ces charactéristiques, compétences et autres talents qui semblent "s'influencer" les uns les autres.
nycoom a écrit :
à part ça j'ai une petite question: j'ai lu que les ennemis s'adaptent au level du perso. est ce que ça veut dire que si un jour j'ai envie de retourner dans les égouts (histoire crâner un peu ou gagner quelques piécettes facilement en cas d'urgence)je tomberai sur des rats en armure du m^me lvl que moi?
gask a écrit :
Non, les creatures que tu auras déjà rencontré seront toujours plus faibles que toi.
Par contre, tu risqueras d'y rencontrer des über squelettes, et des vampires : des ennemis adpatés à ton niveau.
Q: How do the levelled lists work?
A:Intro to Level Lists
A Level List is essentially a List of objects that can spawn in the game at a given location. Associated with each creature on the list is a level value, which corresponds to the minimum PC level required for that creature to be able to spawn. Level Lists can be set up either to A) randomly spawn any creature whose associated PC spawn level is below the actual PC level, or spawn only the creature whose associated PC spawn level is closest to, but not exceeding the actual PC level.
Example (simplified) Level List
1 Rat
1 Wolf
1 Deer
6 Timber Wolf
12 Mountain Lion
16 Brown Bear
Lets assume our PC is level 12. If the list is configured for case A above, then there is an equal chance for a Rat, Wolf, Deer, or Mountain Lion to spawn. There is a 0% chance for a Bear to spawn, because the required spawn level is greater than the PC's level. If the list is configured for case B, then only a Mountain Lion could spawn, because it has the closest required spawn level to the PC actual level, WITHOUT exceeding it. By far, the most common configuration is the A type level list, so even when a PC is high level, he will still encounter many lower level spawns in addition to the higher level ones.
Creatures
Basic Creatures
Lets start with the most basic of enemies. This is, of course, the random, non-magical animal encounter, including your mudcrabs, rats, deer, wolves, boars, bears, and mountain lions. These creatures are all randomly spawned in the wild according to the player level. HOWEVER, contrary to popular belief, all of these creatures levels are FIXED. You will never find a normal rat or deer at anything but level 1, for example, and you will never find a normal mountain lion at anything but level 10, or a brown bear at anything but level 14, regardless of the PC's level. Consequently, when you first venture out into the wilderness you won't find anything other than rats, wolves, deer, etc., but as you level up, you will see mountain lions and bears start to spawn in addition to lower level mobs. However, no matter how high your level gets, you will NEVER see these creatures "gain levels" with you.
Mythic Creatures
Another type of enemy you may encounter are Mythic Creatures. These are in separate from normal creatures and their level lists generally have them spawn around ruins and other distinctive features. These include imps, spriggans, trolls, ogres, etc. These function almost exactly like the normal creatures listed above, with one very notable exeption. In general, the HIGHEST LEVEL type of creature on the List is set to vary with the PC level by some offset (PC level -3, PC level +2, etc.). The end result of this is that while the lower level types of these enemies will get significantly easier as you level up, because they are fixed level creatures, when you encounter the highest level of these creatures, they will gain levels with you (presumably so the PC always has something challenging to fight).
Daedra
Daedra, even though they have their own separate Level Lists, function almost exactly like Mythic Creatures, in that only the highest level types will level up along with the player. (basically just Xivilai and Dremoras). All atronachs and lesser daedra are fixed level.
Undead
Ditto for undead too. Randomly generated ghosts, skeletons, and zombies are all fixed level, and the high level liches level up with the PC.
NPC's
Bandit/Outlaw type enemy NPC's
Generally speaking, all randomly generated enemy NPCs that you would typically find in a cave or in a smuggler's camp somewhere level up along with the PC.
Named NPC's
Name'd NPC's are not governed by Level Lists and typically fall into either Merchant-types or combat-type NPCs. Merchants, in general, but not always, will have a fixed level. Combatants (including NPC's involved with quests), in general, but not always, will level up with the PC.
Guards
Guards typically gain levels along with the PC. It is interesting to note that they have one of the highest level offsets in the game, at PC Level +10. They are limited to some pretty crappy armor and weapons though, so that should give the PC an advantage at higher levels.
Final Thoughts
I'll be the first to admit that I was skeptical about the new Level Lists in Oblivion when I first heard about them, however upon closer inspection, they are really starting to grow on me. Generally, they ensure that any quest or dungeon the PC encounters while roaming the countryside is doable, assuming the PC is moderately prepared and the developers didn't intentionally throw a non-random high level creature into the mix. At the same time, because the vast majority of creatures have fixed levels, the player feels a sense of accomplishment from leveling up, because eventually they will be significantly stronger than, and able to one shot, the wolves, bears, and even atronachs that previously were tough fights. Because, typically, lower level monsters still have a chance to spawn even when the PC is high level, the AVERAGE level and toughness of creature the PC fights gets lower and lower as they level up, again, giving a sense of accomplishment. However, there is always the chance of a higher level creature spawning which will really give the PC a run for their money, and keep the game challenging.
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