ACTU
TF2 : la guerre est finie
par CBL,
email @CBL_Factor
Le combat a été rude mais le Soldier l'a emporté au final : c'est donc lui qui recevra un quatrième objet dans la mise à jour de Team Fortress 2 qui vient de sortir. Comme d'habitude elle est riche en contenu avec ses deux nouvelles cartes, 7 nouveaux objets/armes et 70 nouveaux succès.
Comme d'habitude, le jeu est gratuit ce week-end et à -50% pour ceux qui veulent prolonger l'expérience. Valve avait organisé un concours où il fallait faire une affiche de propagande pour le Demo ou le Soldier. Voici celles des trois premiers.
Comme d'habitude, le jeu est gratuit ce week-end et à -50% pour ceux qui veulent prolonger l'expérience. Valve avait organisé un concours où il fallait faire une affiche de propagande pour le Demo ou le Soldier. Voici celles des trois premiers.
New Content
Added new control point map Gorge
Added new capture the flag map Double Cross
Added item crafting
Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
Added headshot death animations
Added more backstab animations
Soldier
Added 35 new Soldier achievements
Added 4 new Soldier items
Added new Soldier Domination lines
Demoman
Added 35 new Demoman achievements
Added 3 new Demoman items
Added new Demoman Domination lines
Spy
Now pretends to be carrying the weapons & wearables of the target he's disguised as
Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat
Scout
The Sandman now only stuns on a max range hit (when you hear the cheering)
All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Minor changes
Added new options to the Multiplayer->Advanced dialog:
Combat text, which displays damage amounts you do to enemies.
Medic auto caller, which automatically shows you nearby friends at low health.
Heal target marker, which better highlights the target your medigun is locked onto.
Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
Fixed being able to affect friendly pipes with airblast (they would unstick)
Added recharge sound to abilities with a recharge bar
Fixed attachable wearables not staying on ragdolls
Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
Added jiggle bones for Pyro's chicken hat
Added 2 new game startup songs
Community Mapmaker requests
Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)