ACTU
EYE se patche
par CBL,
email @CBL_Factor
Non, les dev' d'E.Y.E : Divine Cybermancy ne sont pas barrés aux îles Caïmans avec vos sous. Ils sont restés en banlieue parisienne pour améliorer leur jeu et ça a donné le premier gros patch (1,3 Go !) qui corrige tout plein de trucs.
Si on avait été sur un site anglais, j'aurais fait une blague foireuse à base de pirates et d'eye patch.
Si on avait été sur un site anglais, j'aurais fait une blague foireuse à base de pirates et d'eye patch.
Patch 1.13:
Bug fixes:
* Loading crashes between maps
* General stability
* Exploit linked to the Deus Ex Machina
* Characteristic exploit
* Fixed Alt-Tab messing-up the UI
* Permanent Death when a hack fails
* Saves losses and character resets
* Dialogues in multiplayer games
* Brouzouf resets
* ATMs not giving money when hacked
* Enemies not reacting to hacked traitors
* Enemies not reacting when a friend dies close to them
* Return to first PSI power when a player dies
* Required agility for the Scrabouillor
* Required agility for the Sentry
* Bio Regen 5 not resetting Head Traumas
* Hacking list reset when a NPC dies
* Crashes linked to a certain number of hacked slaves
* "EYE_GHOST" being defined both in EYE_English and Gameui_english
* Achievements linked to the legendary classes
* Medkit achievement
* Triangular Gates and some spells giving Fatal Wounds despite the researches
* Increase of implants beyond the limit
* Missing Streumonic Complementarity research description
* Missing Cyber briefcase models for researches
* Campaign results displaying esoteric and nasty things
* VIP exploit
* Researches not always launching
* Lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
* cc_new_eden secondary quests not being saved
* cc_forgotten secondary quests not being saved
* Incorrect Deus Ex spawnpoint in cm_sheep
* Broken ladder in cc_sheep
* Infinite XP exploit on New Eden (Mentor)
* Locken not having a weapon when hostile on cc_new_eden
* Locken's departure and death not being saved on cc_new_eden
* Possible money exploit on cc_tuto2
* Possible XP exploit on cc_new_eden
* Being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
* Fall in the temple not always killing the player
* Players being Jian/Culter on cm_sheep
* Missing texture on cc_new_eden
* Missing texture on cc_forgotten
* Missing texture on cm_dreams
* Fixed being able to get stuck in the armory on cc_noctis
* Tobi not killing himself on cc_forgotten
* Invisible water brush on cc_ancient
* Superfluous armory logo on cc_noctis
* Being able to get stuck in stairs after a resurrection on cc_purge
* Being able to get stuck in stairs after a resurrection on cc_forgotten
* Mauve Mentor objective not being attached to the actual NPC on cm_purge
* Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
* Spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
* Achievement "Revelation" not being awarded when a player finds Akmal, the ancient
* Retrieval objective on cm_noctis not being clear
* Possible answer to Akmal not being active on cc_ancient
* Supreme Manduco being able to always kill on cc_new_eden
* Door of the Supreme Manduco closing behind the player
* Physic boxes of the streetlamps
* Invisible switch on cc_falling
* Typos in some texts
* Not being able to shoot through some fences with some weapons
* Real end of the game too hard to get
Additions/Modifications:
* Optimized memory
* Resurector invincibility is longer and more visible
* Max player option in the server creation
* Camera movement option when running
* Blur effect option when running
* Delay for using weapons after a dialogue
* Increased the numbers of given missions in Coop Missions depending on the number of players
* Escape allows closing certain menus
* Weapons can be bound to keys
* Decreased the sight cones and maximum sight distance of all NPCs
* Increased the Deus Ex Machinas' resistance
* Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
* Deus Ex Machina's main weapon deals more damage
* Decreased the player's Heavy Armor protection
* Decreased the Sulfatum's accuracy
* Decreased the fall damage
* Throwing grenades cancels the Cloaking Field
* Limited the maximum amount of Brouzoufs
* Limited the maximum amount of XP and Brouzoufs given in one time
* Decreased the exploit of Fatal Wounds optimization
* Some cheating techniques aren't possible anymore
* Temporary and backup save system
* Some little balance tweaks
* Made the exit in cc_tuto2 more obvious
* Decreased the difficulty of the protection mission on cm_noctis
* Added an Ally icon on the Heavy Culter squad on cm_noctis
* Turrets in cc_monolith should be easier to spot
* Added some more player spawn points in the levels