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Oui on sait, cette news est très en retard. Si vous cherchez un coupable, c'est la combinaison d'un temps magnifique, de merguez et d'un cubi de rosé. Mais aujourd'hui il fait moche donc on peut geeker sans complexe toute la journée. Ca tombe bien : Team Fortress 2 est gratuit tout ce week-end et coûte 10 euros pour ceux qui veulent prolonger l'expérience.

Tout cela est bien entendu lié à la double mise à jour Spy/Sniper sortie cette nuit. Elle ajoute 4 cartes, 34 succès Spy, 34 succès Sniper, deux nouvelles montres et un chouette flingue pour le Spy, un arc, un bouclier anti-spy et un bocal de pisse pour le Sniper ainsi que plein d'autres choses et elle en corrige/modifie un millier d'autres. Un hot fix est paru peu après pour corriger quelques bugs.

Maps
Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo
Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage

Sniper Changes
Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements

Spy
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you're bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Disguise UI doesn't show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements

Scoreboard changes
Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating

General
You now find new and old items as you play, instead of through achievements
Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower's air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
Removed "Final" from map names in the serverbrowser quick list

Servers
Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command

Hot Fix
Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
Fixed Ambassador shooting through gates
Fixed Ambassador not critting during the round win period
Fixed control point not being named correctly on Arena Sawmill
Fixed cloaked Spies being able to taunt attack
Fixed Spy feign death not being reflected in scoreboard
Fixed Jarate effect on DX8 machines
Fixed rare crash in Spy "A Cut Above" achievement
Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory
Fixed German localization string for respawning players showing %1
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