SHORTNEWS
Doom III : un patch beta maintenant, le SDK et la démo plus tard
ID Software diffuse un patch bêta pour Doom III, proposant quelques changements et résolution de bugs. La compagnie précise que la version finale du patch sera assortie de la sortie du SDK, et qu'une démo du jeu - comprenant 3 niveaux du jeu solo - sortiera prochainement.
GENERAL
- Updated some cvar docs
INTERFACE
- Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom
- Fixed g_voteFlags so that spectator and nextmap could be individually toggled
- Made print screen bindable.
- Added mouse wheel scrolling to server list (gui list boxes).
NETWORKING/MULTIPLAYER
- Bumped damage up on rocket jumping in multiplayer
- Decreased damage from chaingun to 25 in multiplayer
- Exploding barrels to full damage to attacker in multiplayer
- Increased height for falling damage in multiplayer
- Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected
- Made g_fov modifiable in mutiplayer from 90 to 110
- Changed server protocol version from 1.33 to 1.34
- Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is passed.
RENDERING
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and return